//                           _       _
// __      _____  __ ___   ___  __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
//  \ V  V /  __/ (_| |\ V /| | (_| | ||  __/
//   \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
//  Copyright © 2016 - 2026 Weaviate B.V. All rights reserved.
//
//  CONTACT: hello@weaviate.io
//

package vectorizer

import (
	"context"

	"github.com/weaviate/weaviate/entities/models"
	"github.com/weaviate/weaviate/entities/moduletools"
	"github.com/weaviate/weaviate/modules/text2vec-gpt4all/ent"
	objectsvectorizer "github.com/weaviate/weaviate/usecases/modulecomponents/vectorizer"
)

type Vectorizer struct {
	client           Client
	objectVectorizer *objectsvectorizer.ObjectVectorizer
}

func New(client Client) *Vectorizer {
	return &Vectorizer{
		client:           client,
		objectVectorizer: objectsvectorizer.New(),
	}
}

type Client interface {
	Vectorize(ctx context.Context, text string) (*ent.VectorizationResult, error)
}

type ClassSettings interface {
	PropertyIndexed(property string) bool
	VectorizeClassName() bool
	VectorizePropertyName(propertyName string) bool
}

func (v *Vectorizer) Object(ctx context.Context, object *models.Object, cfg moduletools.ClassConfig,
) ([]float32, models.AdditionalProperties, error) {
	vec, err := v.object(ctx, object, cfg)
	return vec, nil, err
}

func (v *Vectorizer) object(ctx context.Context, object *models.Object, cfg moduletools.ClassConfig,
) ([]float32, error) {
	text, isEmpty := v.objectVectorizer.Texts(ctx, object, NewClassSettings(cfg))
	if isEmpty {
		// don't vectorize empty text
		return nil, nil
	}
	res, err := v.client.Vectorize(ctx, text)
	if err != nil {
		return nil, err
	}

	return res.Vector, nil
}
